Amduseias' Little Guide to Everything
(Special thanks to Amduseias for the excellent guide!! =-)
Writer's Notes
Hello to all and welcome to Amduseias little guide of EVERYTHING runescape. I will attempt to teach you tricks of the trade in this guide to help you along your runescape career. Everything in this guide is based solely on my opinions and is not for everyone. If you choose to follow my footprint design I will GUARANTEE your success on becoming a better player. As you grow in levels, your knowledge of the game will grow as well and you will be better suited to making decisions of your own. I hope the best for all who read this and apply it to their gaming strategies. The guide contains many things from my own personal experiences as well as the many things I've learned from a multitude of sources and I will attempt to compile them for you in a presentable manner that will teach you as I have learned. Again best of luck and happy scaping. - Amduseias
Combat Skilling General
Before I delve into the vast explanations of how and where to train things I want to make some general rulings that apply to all types of combat training.
1 - Gear up! ALWAYS train with the best equipment you can use. If you have 10 attack and are using a bronze mace your cutting you damage per hour and reducing the amount of exp you will recieve. There is NO excuse for using sub par equipment to train with until your well past using rune weaponry. Rune itself is very cheap as you will find later in the game and with the free money from tasks and strongholds you should have no problem affording your gears.
2 - Preparation! Know your opponent and exploit its weaknesses. Although most free to play characters wont have to deal with monster weak to specific attacks, as a member you will run into this often. Know when to slash, when to crush and when to stab! Free to play members will also learn this valuable knowledge in Demonheim. Many of the monsters there are weak to a single specific attack and need to be ground down with it as best as possible. Also keep in mind a few questions. Can I survive without food? Is the monster poisonous? Is the monster disease riddled? Know what food and antidotes to take with you.
3 - Drink up! Potions are one of the players best methods to speed up training. As a free player you are very limited. The only potion your allowed is the strength potion, which will boost your strength by a moderate amount for a short period of time. This will however increase your damage in turn making you level faster! Mages can drink wizards mind bomb for temporary gain to magic level but, overall this would make for very ineffective training. Range lovers, you got nothing. Members shine here like a new penny. You have such an over abundance of potions, nothing can hold you back. Familiarize yourself with combat potions and supersets (Super attack, strength, and defence potions) for maximum gains with the potted stats. You also later have access to range potions for boosted range damage and extreme potions for furthering any of the potions effects. Ontop of these you have prayer potions for long periods of invincible training outtings.
So long as you follow those three main rules, you have the basics for leveling up at an extremely accellerated rate. This being said, GET OUT THERE AND LEVEL!!!
A somewhat brief overview of weapons
Weapons in runescape come in many shapes and sizes. As a player its is absolutely necessary you learn what each one really has to offer you in terms of use.
Melee Weapons include three major groups: Slashers, Stabbers, and Crushers. Most weapons contain at least 2 of those attack styles and a couple actually contain all 3! I will give a general list of the weapons that puts them in the category they act best in. Daggers and swords are best for stabbing. Longswords, scimitars, two handed swords, battle axes, claws and halberds all primarily belong to the slashing family though the halberds stab and two handed sword or battle axes crush should not be taken for granted in a pinch. The least used weapons are the crushers. These include war hammers and maces. There are two specific weapons I left out on purpose. This group contains the Spears and Hasta's which can use all three types of attacks with equal bonus to all attacks.
After you figure out your weapon type your going to want to focus on your weapons speed which is a large reason crush weapons get left in the dust. Daggars, scimitars, swords and claws ring in for the fastest attacking weapons.
following them in respective order are maces, long swords, hastas, spears, war hammers, battle axes, two handed swords and halberds.
Spears, hastas and daggers all have another consideration. These three items may be poisoned on members worlds for more damage. The poison usually takes effect within 4-8 hits. Based on the poison you use you can inflict up to 68 poison damage every 18 seconds! You should note that this type of damage does not actually give you any exp. For killing many monsters on a slayer task or trying to kill monsters to farm loot, all the damage helps them go down that much faster though.
Last and definitely not least are the special attacks of some weapons to consider when selecting your leveling buddy. Once you get into the dragon weapons and some specialty weapons like abyssal whip or granite maul, you have special move energy. A weapons special move alone can make your exp growth all the faster. Some of the more popular special moves are :
- Rampage - Dragon Battle Axe, Boosts strength while lowering attack defence range and magic. Best paired with stat restore potions. If you follow my guide though this skills will be pretty useless. The combat potions boost both your accuracy and your damage. With such a low price on them this skill has been nerfed out.
- Cleave - Dragon Long Sword, attack with much higher accuracy.
- Puncture - Dragon Dagger, two quick hits costing only 25% of your special move energy. Although your accuracy suffers a bit this move can dish out 8 hits in 4 hits time, a great leveling addition.
- Slice and Dice - Dragon Claws, 8 hits in the space of 2 attacks! Although this seems like a great deal the damage of the 2nd 3rd and 4th hits on each attack is greatly reduced. Better to stick with the Dragon Dagger unless your trying to kill things with one special attack.
Note on Godswords, 4 handles, and they have 4 different powers. Saradomin, armadyl and bandos each have relatively good specials between healing specials, damage boosts, and stat reduction respectively. Zamoraks godsword however seems only good for running away. Id stay away from it.
Attack
Attack is levelled for two main reasons. One being the purpose of gaining an accuracy bonus upon your opponents. The second being that it provides you the requirement for using higher level equipments.
Low Levels (1-39)
Through the low levels (1-39) youll want to use a Scimitar of the highest quality you can get at all times (short of the black scimitar for its price).
Monsters you will want to focus on will include goblins, chickens, cows, monks, imps, al kharid warriors, and even scorpions. If your really feeling spunky you can buy a leather armor set and train on the wizards at the wizard tower as well. Just remember their spells hit through Metal armor much more accurately then the leathers.
Members might also consider starting to use Tureal as their slayer master for tasks like crawling hands, cave bugs, and cave slugs. As you level you should keep up with whatever slayer master will serve your purpse most since you can always cancel by returning to Tureal.
Mid Levels (40-59)
Through the mid levels (40-59) you'll be able to start using weapons of the games namesake, the wonderful rune arsenal. Although you may want to grab that super sweet gigantic rune two-handed sword... just remember it's about as fast as a slug in your home garden. Leave the two-Handers to the pkers. Stick with your scimitars and maybe even a longsword at this point. Scimitars of this grade will have to be bought of of players or in the Grand Exchange. Good Monsters to run through these levels include Hill Giants, Hobgoblins, Moss Giants, Black/White Knights, Red Spiders, Skeletons, and Lesser Demons.
Members at these levels should definitely at least start slayer for the well known fact that slayer monsters drop better loot for their combat level. They are also an abundant source of herbs for leveling your own herblore or making a large sum of money for more training gear.
Higher Levels (60+)
For the higher levels (60+), it all depends on if your a member or not really. Members will be ready to move onto the tougher dragon equipment at 60. They will also be able to use the ultimate attack levelling weapon, the abyssal whip, at level 70 attack. Not a member do not despair.... read on =).
This section is for the non-member players. Because rune weaponry is your final stop, you will want to stick to 3 main weapons. The scimitar, longsword, and battle-axe. The scimitar will hit the fastest, the battle-axe the hardest and the longsword being a decent median between the two aforementioned. Enemies to train on at this advanced level are rather difficult to train on since by this point you will be ready for much tougher monsters. My personal suggestion is Moss Giants on crandor, Lesser Demons in Karamja Volcano, or Ice Giants and warriors in the Blurite Dungeon. If you have a decent fishing and cooking level you can bring a hatchet and tinder with you to karamja. Fill your inventory with lobsters or swordfish and cook them as well. From here you can go to any of the three locations to train quite well. Bring along some high alch runes as well if you want to save space by alching steel, mithril, or rune drops for exp and money. Spiders and ankous can be killed in the stronghold of security but they will deal more vicious attacks to a rune equipped warrior then a better equipped member character. The ankous also dont drop nearly as good for non-members hence the three better options are listed above IN MY OPINION. Whatever you choose is up to you, this is only a recommendation.
Members, members, members... There isn't enough space for me to write a complete guide to every which way you can continue to level at this point. Therefore i will cover two main strategies. The first is power-levelling. It only makes sense with this being a guide on levelling attack. There are 3 main ways I would recommend you go about this. The first involves investing money into a good armor set. Rune will work but dragon, barrows, or god sets are most ideal. After gearing up you have 2 main choices. Fighting spiders or fighting ankous. Each have their own inherent pros and cons. While fighting spiders gives no loot, the spiders in the stronghold of security present little to no threat while using combat potions or super sets with small amounts of food. They can be found on the third floor of the stronghold and appear in massive numbers. The ankous will drop significant loot to improve your runescape life and they will drop bones in which you can make food using the spell bones to peaches or using bones to peaches tabs. Either is a good venture for the person looking for a great deal of fast experience. The second option is more of a cash sink, but works wonders when trying to powerlevel. Using prayer potions and supersets you can do massive nonstop fighting damage to zombie monkeys on ape atoll island. This requires you to do the monkey madness quest but is very well worth it to the player looking for maximum returns of experience. Ontop of supersetting you can use the Salve Ammy or salve ammy (e) to boost your damage another 15% or 20% respectively. This can give you phenominal returns. You can also use this amulet on Armoured Zombies for great exp (after the defender of varrock quest) with an altar nearby or on the aforementioned ankous. The third and last real strategy I will present is the most profitable of the three. It involves training directly in relation to slayer. Slayer monsters tend to drop the highest quality good for monsters of the same combat level rating and therfore increase your per capita per kill. Though you will level slower, you will gain more money while doing so thus enabling you to train other skills to support your training such as herblore, magic, prayer and/or summoning. A worthy note here is that you can get a black mask which will provide you with a 15% rise in attack and strength against any monster your slaying. Later in the game you will be able to make a slayer mask (after smoking kills and using points to unlock it) which is even better. While providing the 15% boost it also supplies an ample defense that the mask itself does not support. Best of luck levelling your attack =)
Strength
OH MY, what a short section this shall be. Why you might ask? You only need to know what its for and the weapon differences involved really. Other then that the guidelines follow the same strategies as attack.
Okay so why level strength? Strength increase your damage and allows for certain weapons to become available for members. With combat, exp is gained through damage. So no strength equals, you guessed it, smaller portions of exp. Thats just not what we are about so how do we level it?
Your going to stick to your attack guns here and ride a scimitar all the way to level 60. Once you hit 60 as a free player, your going to continue down the attack strategic path. As a member however, things are about to get a bit different. You now have a few choices to make weaponwise. The tough part is that each of them has pretty much its own required quest. the dragon scimitar with dragon defender will be the best strength training you can get off relatively low requirements. The new Brackish Blade is effective as well but at around 4x the price of the scimitar. Once you hit level 70 you open the option of training with the saradomin sword which is the second best weapon to train with in my opinion. The final and best training weapon combo would be Korasi's Sword (obtained in the pest control quest series) and a dragon defender. If you train with it in a multizone it will hit up to 3 opponents with a decent magic damage hit giving you a small portion of magic experience as well.
Defence
Defence, like attack, has two main functions. It boosts your chance of negating damage and it is a required stat for equipping armors. Defense itself also provides a 30% bonus to resisting magic damage making it an invaluable skill to have. For the training plan, we want to stick with the attack guide plan. You should use the same weapons as the attack guide recommends. Although all weapons with train defense, the abyssal whip along with dragon defender at high levels is still your best option. Monotonous I know, but I do want you to succeed. There are 3 basic armor types and that's all I will be covering in this section.
Metal Armors are the typical armor of choice for the meleer. They provide a "tank" like setup that covers the player heard to toe in metal. Obviously this is the best armor to wear if you plan on going to be smacked around by a troll or what not. Magic however conducts through metal like lightning through a puddle. Don't ever wear metal armor against a mage. This will be your main armor throughout most of the game. Wearing these armors relies solely on your defence level.
Leather armors are friends of the ranging community. Unlike Metal armor they actually boost your magic defense rating and give a decent bonus to your ranged attacks. Leathers are also much less expensive then metal armors for the most part. Almost any part of the higher version leathers including frog, snake, and dragon leather armor can be bought in the grand exchange for a cheap price. A common trick to getting a high range boost with a little extra defence is to wear a coif, leather chaps and a chainmail shirt or a high level leather torso with metal leggings and helm. These items typically require a range level equal to the defense level needed for them to be utilized.
The last armor comes in the form of mages robes. These low defensive items are made solely for boosting the power of mages spell accuracy. Unless you are training magic specifically these will not be used. Leathers provide a much higher magical defense base. Metal armors provide a much higher defence base against range and melee attacks. Not much else to be said about these items other then for their defensive capabilities they are well overpriced. Use them solely for offensive modifiers. As with the rangers leathers, these typically require a magic level equal to the defence level required to wear them.
Ranged
Now for a skill with some more finesse to it then simply running at your opponent head on. Or is it? To be honest throughout my runescape career I have found this skill to be quite a treat. When I was lower in levels I thought that I literally had to hide from nearly everything I fought in order to get enough out of a trip to make skilling worthwhile. One word summarizes this behavior, WRONG. Unless you are fighting some of the larger monsters in the game starting from say combat levels 80-90, there is no real reason you cant get toe to toe with them in combat. True you will take more damage from them then if you were wearing full metal gear. For the most part though you will be able to do successful trips off nothing more then any enemy that drops bones. Nowadays you can train quite easily while using bones to peaches scrolls or, at high sumoning levels, things like bunyips and titans. These healing methods provide enough health on most occasions to make safespotting no more then a nuisance. It is true that you will want to hide from a lvle 170 black demon with its abilities to hit well into the 150+ range, but most people wont even use melee armor on them and talk tough. Rangers are not the pitiful hiding creatures people point them out to be except against the highest of levelled beasts. Even then, that is when people begin to revere them for their masterful archery that takes down the strongest of bosses with high levelled enchanted bolts. A master Ranger is truly in my opinion a master of combat.
Lower Levels (1-39)
For the lower levels (1-39 as was the case with melee) you will be constantly upgrading your equipment through a barrage of wood types for the best bonus accuracy possible. Only use Bronze or iron arrows for training as the higher levelled ones will cost you more then you most likely make on loot.Though some people would steer you to a amulet of accuracy which is a good free alternative, you will eventually want the diamond amulet of power. Upgrade your bows and leathers accordingly. I would support a charachter keeping his range level with his defense in this scenario and sporting chainmail with his leathers for the boosted defensive bonus. Range can be trained on a plethora of creatures from the lowly chicken up to guards with ease. A very strong way to level through these lower levels would be in the first floor area of the stronghold of secuity. The minotaurs there drop a large amount of arrows so you can constanly range and there is plenty of cover if you are low on life and need to hide while fighting. Just because you can go toe to toe, doesnt mean you have to =). This is truly a decent levelling spot right up to the 40 mark but you can always adjust to change. The low level ranger can pick on wizards in the wizards tower while sporting full leather for a decent bonus while stocking up on low level runes for training magic as well. If you train magic while levelling your range you will build up even more magic defense! Thats right and you will find out in more detail in the magic section. If you are low on cash you can always keep a sword handy for when you run out of arrows. The leathers will not be detrimental to your melee attack bonuses. Utilizing these two areas alone should give you good sport while steadily increasing your supplies and monetary flow. Other good spots include the barbarian halls in Barbarian Village, the jail in port sarim, the sewers of both Varrock and Edgeville and the guard house or wilderness ditch on the north side of Edgeville. Members will have the ability to knock out rockcrabs around the Fremminik province but these will work just as well for serving your lower level needs.
Mid Levels (40-69)
For the mid levels (40-69) you can continue killing the same old beasts, thats right it will still work. Personally I would move on to the stronger game at this point however. At level 40 you an unlock green dragonhide chaps and vambraces without the dragonslayer quest. The dragon slayer quest will however unlock the dragonhide torso which can help to make a transition in armor. Once you have succesfully unlocked the dragonhide armor top you can move onto using a dragonhide top with rune helm and rune legs for great defensive capabilities. For the most part full green hide with just a rune helmet vs a coif should be ample defence for most enemies. At this point you should be using a yew bow only until you can opt for a magic bow for members. Only use iron or steel arrows for training as the higher levelled ones will cost you more then you most likely make on loot. Once you are feeling confident as player you can start going into the lower areas of the stronghold of security for flesh crawler, spider, and even catebolpas kills. Again your leather armor will help protect against the magic attacks of the catebolpas so you can effectively train on them. Personally in this scenario I would stick with the crawlers. Although low level you tend to get faster kills leading to more experience. Around the world new options open including safespotting lesser demons and going toe to toe with hill or moss giants. You can also try ranging inside the black knights fortress across tables or toe to toe if your feeling brave. Getting your fishing up will help to fish and train right around karamja which contains most of the more feared creatures on the free to play map. Alch runes are always welcome to turn those heavy steel mith and rune drops into cold hard cash. Members should definitely get into slaying during these levels as most slayer monsters can be safe spotted or are weak enough they shouldn't be able to break through your defenses. Once again I will repeat that slayer monsters do drop higher valued items for the most part then their equally levelled counterparts.
High Levels (70+)
Last but not least, the high levels (70+). Congratulations, your well on your way to becoming a boss killing behemoth. Although people tend to wait for the 90+ stages for this type of activity, with enchanted bolts you can start at 70 with ease. A few lucky shots and your team will be doing great.
By now you have learned in free to play the best way to safe spot and save your energy when necessary and kill the most efficient enemies for quick kills. Unfortunately for you there are not many venues that open to you past lesser demons. Your best bet at finding new adversaries lies in demonheim and unfortunately, in my opinion, the bosses and monsters here are much more a slave to the meleer. Keep to your guns and you will get better as time goes by, I wish you all the luck in runescape to getting stronger.
Members, your turn! At level 70 you have many options open including higher levelled hides including black dragonhide (poor man's leathers). Although the wealthy don't tend to adorn them as much as Karil's or Armadyls sets you don't have to worry about being effective in battle. You can still make quite the killing in loot. Now to talk you through your choices of continued experience gain. Just like with melee there are only a few prefferred methods and it boils down mostly to money or exp. Youll learn this tends to be the way with almost all skills. Slaying will help you to boost your monies while powerlevelling will lead to incredible gains of xp per hour at a cost. Since this is a levelling guide we will start with powerlevelling. As a member you have access to a unique weapon called a chinchompa or as they are more commonly referred, chins. Chins are basically exploding rodents that you throw at monster. They benefit is that you hit every monster in a 3x3 area of effect. Great monsters to use this on include zombie monkeys in the ape atoll cave, as well as mummies and nechreyeals in the chaos tunnels. Keep in mind, nechreyeals require you have lvl 80 slayer and a nosepeg. Slaying should be easy breezy and you should know your safespots through trial and error. You should also be able to judge your situation quickly now to know when to hide and when to face your enemies. Just gather loot and sell. A good strategy is to sell loot each time you level your range or slayer. That gives you some positive motivation to kill =). If slayer doesn't seem to be your niche either then you can always range higher level monsters at random. Rangers can deal with demons, prismatic dragons, metal dragons and many other creatures with ease. Crossbows with enchanted bolts are a good but costly option for these strong enemies. They really speed up your kills and more kills means more drops. Hopefully some of those are rare ones. Good luck on becoming a true master of range!
Magic
Magic is a bit tricky. There are really two main ways to leveling it up. You will have to choose which form you would prefer. Combat or non-combat. Combat training will give you experience in both magic and hit-points with the option to train defense. Although both ways work perfectly well, some players opt to train magic without raising hit-points for the purpose of keeping their combat level lower. The lower combat level helps give them a competitive edge for pking (player killing). This is not a pking or pure guide however so that will be my only mention of it in this magic guide. The main reason I bring this up for training a main character however is that it is not always necessary to be leveling your hit-points when you could train faster doing non combat spells.
For the combat portion of my guide I will go into some of the finer points of how, where and why to use what. It is imperative that you realize while training in combat situations, you will have next to nothing for defensive bonuses. While training as a combatant you want to boost your casting accuracy to the extreme. Robes enhance this ability the best and being little more then padded cloth, dont protect you from monsters well. Just imagine what being scratched by a large animal would do if you were wearing a small cloth glove versus a metal gauntlet or leather animal training glove. Better exp comes from hitting higher and harder though, so defence will be our lowest priority.
For the non-combative player, what you wear really doesn't matter after the lower levels are taken care of. You will mostly focus on debilitating monsters with no care of killing them and using magic on a plethora of items just to do it. It can lead to fortune or famine depending upon the time spent researching your goal. These spells will include curses, alchemy, super heating and teleporting for non-members. Other options open to members including the lunar spell book which contains many more non combat spells along with the regular spell books higher level curses. Just keep in mind while doing this that just because you aren't getting loot, doesn't mean you can't make money.
A final note for those ready to train magic is that you can always opt to do the mini-game Fist of Guthix for a reliable source of free experience in the skill. I don't want to get too far away from the main focus of skill training in this guide but, I will mention this as a possible jump starter.
Low Levels (1-42)
For the low levels (1-42) You will want to do any small quests gaining magic exp for the early levels and possibly begin runecrafting. Magic can be very expensive to level up in the early stages without.
For our low level combatants we will look into doing the blood pact quest as a first priority. Throughout the quest you will recieve what is essentially a free staff of air. This will allow you to do the starting wind rush spell for no rune cost. This spell will be strong enough to kill most of the lower level creatures in lumbridge and the surrounding areas with no real need for food or protection. Once you are able a good investment would be to obtain some magic robes for boosted accuracy with your combat spells. Advance in levels up until you reach the ability to cast fire strike and buy yourself a load of air runes and a fire staff. You will need 2 air runes and 1 mind rune per cast but 2 air runes is usually cheaper then paying for 3 fire runes. Just keep an eye on the grand exchange to see what is priced to better suit your needs. You will be using this spell all the way up to at least level 39 when crumble undead becomes available. Crumble undead is an alternative cheap spell for leveling faster but will stiff cost you more in the long run. A good rule of thumb is to remember that the higher level the spell is, the more you pay to use it. Most of the time you will want to be standing behind a gate or safe spotted in some other way since even low level monsters will be able to break through your defenses. Just like the ranger you may want to stick in the stronghold of security for the first portion of your journey into mage hood so you can shoot from behind walls while collecting loot.
For the non-combative type player you will want to follow the first portion of the combat guide by doing the blood pact. Get your free staff and follow up with the witch's potion quest as well. Once you've done this you should start gathering up a suit of bronze armor along with a water or earth staff. Whichever staff you choose won't matter as long as you buy runes opposite of the staff decision. You will also need to start building up a supply of body runes. Once you have these items equipped you will have a severely low magic attack bonus which will be perfect for what you will be doing. The basic idea will be to go to a gated monster and cast curse, weaken and confuse spell on them. You are doing it right if you are constantly missing and getting splashes. The point of the bronze is to make you incredibly inaccurate so that your spells miss consistently. This allows you to cast over and over again for great gains on your experience. Teleports can also be used for some faster experience as long as you remember higher spells will cost you more money. That is a consistent rule whether your combative or non combative.
Mid Levels (43-58)
Now for our mid level mages (43-58). These will be much harder to gain using your traditional methods so we will hope to bump them up a little bit.
For our combatants I would recommend moving onto either crumbling the undead or using air blasts. Crumbling will do a bit more damage but air blast will give a bit more base exp which may be better for you short term. These levels will get progressively more expensive and runecrafting may need to be implemented for these levels when the costs begin to rise. Members will find there are many small things the can do such as gathering herbs to make up lost cash but non-members won't have that luxury. Learning to mine your own essence and craft efficiently will be near vital for you. Learning what monsters to kill can also play a vital role in your costs. Creatures like flesh crawlers and lesser demons drop very good amounts of fire runes for instance. If you seem to be lagging behind others that are leveling their magic keep in mind that not many people choose this as a first skill because of the cost behind it. Don't be afraid to pick up sword and shield to gain funds until your ready for the big leagues. This is the end of the road for free to play combatants so the next section will be members only combat.
Okay non-combatants, your turn again. Once you reach level 43 you will be switching to super heating items. This skill will be an invaluable addition to your money making arsenal when used correctly. Simply get your mining and smithing up to around level 15 each. This will allow you to mine iron ores mine around 2000 and bank them for good measure. This will give you roughly 70,000 mining exp alone and a good way to make money to support your magic loving habits when coins seem to fade. What you want to do is buy nature rune in the ge and using a fire staff, superheat the ores so that they all turn into bars. Its that simple and you can probably pump out nearly 1500 of these an hour doing this. When you cast the spell it is important to notice that not only are you gaining some magic experience, but also gaining smithing experience for each bar made. Once you are at 30 smithing you can buy coal for your iron and make steel bars which sell for a good bit more and provide you with higher exp per bar. This will actually slow you down in the long run though since you can only do 9 per inventory versus the 27 per inventory of iron. Regardless the only real point in doing this is to get to that wonderful level 55 where your best friend will be accompanying you throughout the rest of free world leveling. As a non combatant can expect to click 395,932 times roughly from the time they hit level 55 to the time they hit 99. It will take roughly 197,966 casts of high alchemy. The best thing to do is keep up on your research in the grand exchange and find something that will make a small or decent profit with each cast. With that many casts even a 5 coin profit turns into around a million coin profit. You can also start training other skills and use the end result as your transmutation item such as making iron or steel plate bodies. This is the end of the road for non-combatant free players as well. The next section will not contain a leveling guide for free players.
High Levels (60+)
The high levels (60+) will be glad to know that even if you are a free player, your magic defence rises with each level. The next two sections apply explicitly to members as i have stated in previous sections.
Member combatants will want to go ahead and do the desert treasure quest. This will bring you into being able to do the advanced ancient magics that will start providing some high experience gains. A huge word of caution goes out when I mention that although these spells will help you to level quickly, they fall back on the typical runescape rule which is that you typically gain money OR exp. These spells will deplete your funds in-game very quickly and if not trained with properly, will do so without giving you significant gains over the old spells. The main purpose of these spells are to hit in multi-combat zones similar to the chinchompa scenario I described earlier. Personally I would stay away from nechreyeals with this method and instead substitute in rock lobsters. Its been proven that this can be one of the least costly methods for using these skills while adding charms to your bank for summoning at an alarming rate. While slaying it is highly recommended you use a hexcrest or full slayer helmet for a 15% boost to your magic damage and making you gain more exp on each of those costly casts. I would still recommend you to the previous methods for efficient training but if you want expidited experience, this is the way to go. In a single hour you can look for gains of 200,000+ magic experience but easily lose 1.5-2 million coins worth of runes. It is extremely important that if you plan on trying this with mummies or zombie monkeys that you have a protection from melee prayer. They will kill you very quickly with their strong melee attacks otherwise.
Non-combat members I would like you to look toward another spell book instead. Although you are free to use high-alchemy just as free players would, you have lunar spells to aid you as well. Lunar spells can help you to gain even faster exp through stringing amulets, baking pies, and making planks using your spells. This will again cost more but expedite your magic exp in some cases up to twice as fast as alching. As far as regular spells go you can also start enchanting bolts (ruby and higher are faster exp then alching), making teletabs (less exp per hour but positive income) and enchanting higher level jewelry. The mage training area is also open to you. You can cast enchantments for slightly less exp per cast here. Casting the dragonstone and onyx enchantments in the enchantment room is ideal if you use a mud staff or lava staff respectively since each cast will only cost you one cosmic rune. The bonus shapes don't have to be enchanted for this exp but, can be followed through with if your trying to get the bones to peaches spell or infinity gear. A couple of tricks you can do for leveling include hunter kit stringing and alchemy stunning. You can cast both the hunter kit spell and string amulet spell at the same time for enhanced exp gains upwards of 200,000 exp per hour. The other method involves cast stun and high alchemy at the same time, albeit more expensive, and can get upwards of 300,000 exp per hour.
I fully believe following these methods can earn you the 99 magic you are seeking in minimal time and hope this section helps you along. Good luck on developing your magic skill and becoming a great mage in Runescape.
Constitution
This should be the easiest skill you will ever train. This skill ties in all of the above skills just by being a skill. Each time you damage an opponent, no matter how you do it, you will gain a small portion of experience in your constitution skill. Constitution affects your life points and can be easily figured out by multiplying your constitution level by 10. There's really not much to tell you about how to train this skill since each guide above is dictated toward the combat that will level it in the best way which covers how to train this skill in the best ways.
On a side note I will explain that through some mini games, such as Pest Control and Soul Wars, you can actually single out your constitution experience. This will allow you to level your constitution skill faster increasing your life points.
Lastly, it is important for members to note that there are certain healing items affected by this skill. Sweet corn, when eaten, grants you a 10% healing bonus of your max hp. Saradomin brews give roughly a 15% healing boost with an addition to defense much like a super defense potion. It also lowers your other combat stats though and should only be taken with a restore or super restore potion handy. Also unicorn familiars restore roughly 15% of your health with their healing aura special ability. They also carry the ability to cure poisons and diseases with a simple right click ability.
Prayer
This will be the first of two combat skill guides that don't actually have to involve combat. The guide is very short for non-members only because there are very limited items for you to use. Regardless of how you level it, this is one of the best skills in the game. It has the ability to make you invulnerable to enemies for periods of time, boost your skills, leech your opponents skills, protect your items, regenerate your body and much more. Now lets get into what one of the most powerful skills in the game has to offer.
Free players, as I said before you don't have a whole lot of options. You basically get bones/burnt bones (4.5xp), monkey bones(5xp), big bones (15xp), impious ashes(4xp) and accursed ashes(12.5xp). You can make a mid level prayer urn as well for the ashes which will give you a 20% bonus prayer modifier and collect the drop automatically. That's all you will be able to do for training. On a side note there is an area in the wilderness that is north of varrock. It sprawls all sorts of bones around and can be a place to quickly gain some prayer exp. You will find it right next to a chaos alter as well in case you need some prayer refill after an attack. Personally for leveling prayer I would level my combat until I was confidently able to take down hill or moss giants and train my attack on them while burying the big bones. After your strong enough I would suggest moving onto prayer urns and training on lesser demons for the prayer bonus from urns. Your highest prayer will be mystic might at level 45 prayer but, unless your a pure or a combat mage, you can probably be alright with 43 for protection from melee. This prayer along with its counterpart, protect from magic and protect from range, will reduce damage dealt from the specified source to zero. In pvp (player versus player combat) it will only reduce damage to about half of normal.
Members on the other hand have a ton of training options. With many quests allowing you to gain prayer exp as well as ways to train, it's a veritable playground for the traveling priest. To start off with you now have around 18 different bones spanning from 4.5 to 180 exp each when buried. These can be modified to 400% as much exp (up to 720 per bone!) using the ectofuntus or 350% on a player owned homes altar (depending on make model and sacrificial herbs). You now get an upgraded type of ashes as well that is worth 62.5 exp per spread and can be ectoed, sacrificed, or urned! Basic gist here is that your leveling opportunities have increased 10 fold or better now that you can get some killer fast exp. Now for the bad news, go ahead and add in runescapes most prominent rule. If its faster exp, it's going to cost you. I can't say enough how this rule affects this game. Some games money is actually worth something, in runescape experience is worth its weight in gold and in prayers case, much more. This means that you should exploit any means possible to get bonus experience such as the ectofuntus. Although it will take longer per bone, you will save yourself a fortune. Just for scale, at the time I'm writing this, dragon bones cost roughly 4500 coins each. Lets say you are level 50 prayer and going for 75. That is right at about 640,000 exp yoiu will need. If you were to bury the bones you would spend 39.5 million coins on 8,787 bones. Using the ectofuntus you would spend roughly 9.9 million coins on 2,197 bones. This effectively saves you roughly 29.6 million coins. Say you don't want the money, let's say you used the money and have all those spare bones. You could ecto them as well and you end up getting 2,530,656 exp instead of the 640,000 exp you were expecting. If I can't convince you enough with these numbers to take your time and level correctly, nothing is going to work. As far as your prayers go, you will actually be able to unlock an entire new prayer set that includes curses. Curses drain your enemies stats (attack, defense, ranged, etc.) and add them to your levels! Not only that but now those prayers that made you invulnerable before now reflect portions of the damage back at your opponent. These curses can drain an opponents life force as well by replenishing your health based on your damage. These are the highest leveled prayers in the game though, so don't think they come cheap or easy. Stick with your devotion of faith and gain those levels the best you can. May the gods watch over you on your journey to becoming a holy warrior!
Slayer (Members Only Skill)
I decided to include this close to the combat guides due to it only leveling primarily during combat. You can use some mini games to boost it but, again, this isn't a guide to mini games. To start as a slayer you must approach a slayer master. There are 7 different masters and each one has it's own set list of monsters for you to slay. If you talk to the masters they will even recommend you to another master if your combat level and slayer level are high enough. If you find that these tasks are to hard however you can always return to Tureal to have it reset to an easier task.
The masters in order of easiest to hardest are:
Tureal in Burthorpe - Recommended for levels 3 - 20
Mazchna in Canifis - Recommended for levels 20-39
Vannaka in the Edgeville sewer system - Recommended for levels 40-69
Chealdar in Zanaris - Recommended for levels 70-84
Summona in Pollivneach (after smoking kills quest) - Recommended for levels 85-99*
Duradel in Shiloh Village - Recommended for levels 100 - 109*
Kuradel (Duradel's daughter) in the ancient cavern. - Recommended for levels 110+*
* - These slayer masters also have a slayer level to get tasks assigned by them. Summona requires 35 slayer, Duradel requires 50 slayer and Kuradel requires 75 Slayer.
They will assign you a large variety of monsters, one at a time, in many locations through out runescape. Each time you kill a monster on a slayer task, you get a boost of exp equal to the creatures life divided by 10, basically that monsters constitution level. As you progress as a slayer this will all get easier for you to catch on to.
Now instead of giving you levels of what to do and where to train at I'm going to have to give you the space to make decisions on who to use and what monsters to pass on. I will however give you a listing of equipment you made need, what it's for, and what monsters to use it against so your not running into a losing battle.
To start with there are a little over 20 different items that you will need to become a great slayer. Not all of them will be needed at all times, but it is important to know which items to use against which monsters and at what level you will be able to equip it. A side note is that any items used for kills require you to reduce the monsters health to below 10% of its maximum before they will be effective and they will not die without the listed item.
The listing is:
- Bags of salt - level 1 - Kills Cave Slugs.
- Rock Hammer - level 1 - Kills Gargoyles.
- Spiny Helmet - level 1 - Protects you from Wall Beasts. (Also requires 5 defense)
- Facemask - level 10 - Protects you from smoke inhalation/Dust Devils.
- Earmuffs - lvl 15 - Protects you from Banshees Screams.
- Ice Coolers - level 22 - Kills Desert Lizards,
- Mirror Shield - level 25 - Reflecting cockatrice and basilisks harmful stares. (Also requires 20 defense)
- Fishing/Super fishing explosives - level 32 - Used to blow mogres out of the water. Super fishing explosives hit them for 150 damage as well.
- Bug Lantern - level 33 - Attracts harpie bugs so you can attack them accurately. (Also requires 33 firemaking)
- Witchwood Icon - Level 35 - Protection from cave horrors
- Insulated boots - level 37 - Protection from Killerwatts
- Slayer Bell - level 39 - Aggravates molanisks for combat
- Slayer Gloves - level 42 - Protection from Fever Spiders
- Leaf-Bladed Spear, Leaf-Bladed Sword, Broad-tipped Bolts, Broad Arrows and Slayer Staff - level 55 - These are the only weapons that can kill Turoths and Kurasks. (slayer dart spell for the staff)
- Fungicide spray and refills - level 57 - Kills Zygomites
- Nosepeg - level 60 - Protection against specters
The best item in my opinion you can receive from slayer is the slayer helmet whether full or not. It gives you the power of the black mask with the defensive bonuses of roughly a rune helmet. This is a token playing item that almost every slayer ends up using because of its amazing ability to power up your stats. To obtain this item you must do the smoking kills quest and unlock it via the rewards system.
Speaking of the rewards system there are many different items and abilities that you can unlock. Aside from using points to buy things like rune for slayer dart or ranging equipment, you can buy 10,000 slayer experience for 400 points. You can also block certain monsters on your list for 100 points each or cancel tasks outright for 30 points. When you are gaining points you get bonus points every 10th and 50th slayer task you complete in a row and this cancel will not affect it. Using Tureal to reassign your mission however will, so stay away from that. The number of creatures you can block is based on your quest points total so don't forget to get those quests done. Most of them offer free boosts to your experience anyway and free exp is always good exp.The last note I will point out is that a fast way of gaining points is to do 9 tasks from Mazchna even at high levels and then use your bonus point multiplier from the highest slayer master you can get a task from. Points per master are 1, 4, 10, 12, 15, and 18 respective to the order of difficulty provided earlier. Tureal does not give points at all so he should not be added to this list.
I want to include a side-note for you players out there. The cannon can be extremely helpful with killing off your slayer monsters quickly. This comes at a hefty price in ammunition but when you prefer speed over money, this is the best route to go. Many slayer that are worth using this on are in multi-combat areas anyway. Just take note you cannot use this item in the slayer tower, ancient cavern, chaos tunnels, slayer dungeon, stronghold of safety, tarn's lair, tzhaar caves, zogre tomb or in jiggig itself for that matter. The King Black Dragon and the Kalphite Queen CAN DESTROY your cannon. Just for you slayers out there who get big ideas next time you get a kalphite task or a black dragon task!
Now that you know all the items you may require and the rewards you can receive, it's important to know that some of the monsters can be a bit tricky to deal with. A few examples are bloodvelds, pyrefiends, and jellies. Although these creatures attack you with melee attacks, they deal damage based on magical accuracy. In other words your better off wearing green dragonhide then you are wearing full dragon armor even with the huge difference in defensive bonuses. However if you were to pray against these monster, you would need to use protection from melee instead of protection from magic! Just remember the three main rules I gave you in the combat section. As you level and experience combat more you will find there are plenty of small surprises such as this. This will probably be the only time I say this in my guide, but seeking a sole purposed guide for slayer is not a bad option. There is just to much more to this skill and I would just have to blather on and on. For the most part a beastiary peek should suit you but don't be afraid to look up the best ways to go after the specific monster in your task. Especially once your into the higher targets like metal dragons and strykewyrms. That being said I hop this guide will have given you a better understanding of how slayer works.
Summoning (Members Only Skill)
Summoning is the last skill that is truly affected by combat and will actually raise your combat level. Summoning is used mainly for healing familiars and beasts of burden though at later levels the familiars are great in a fight. These creatures heal you over a certain period of time, heal you with special moves or carry extra loads of items for you. To start summoning familiars, you will need to complete the "Wolf Whistle" quest. This quest will automatically power you up to level 4 and you will receive 275 gold charms upon completion. To make best use of these charms you should make 95 dreadfowl, 54 spirit spiders, 72 thorny snails and 54 of the granite crabs. You will need 95 raw chicken, 54 spider carcasses, 72 thin snail meats, and 53 iron ores. You will also need 2218 shards which will cost approximately 55,450 coins. If you can not follow this setup its not a problem, many creatures drop charms.
Slayer is the perfect way to get those very charms you seek. This is because not only do slayer monsters tend to drop a lot of charms, but you will be training a combat skill, constitution, slayer, and prepping for summoning all at once!
It is important to save any blue charms you get for the highest levels where they will be the most valuable since early on summons with them arent that great anyway and they are very rare. Although there isn't much rhyme and reason to my following paragraphs level wise, I thought I would try to break it up into decently small sections for you to focus on a smaller leveling zone one piece at a time.
I would suggest you use gold charms till level 28 focusing on granite crabs. From 28 to level 32 stick to more crabs with your golds and compost piles with your greens. From 32 Start using crimsons on honey badgers, the seconds can be easily gathered in the Catherby bee hives a short walk from the bank. At level 33 you can make beaver pouches with your green charms and easily cut willow logs for seconds. These nibblers will give you a +2 to woodcutting and their special will help you bank some extra logs. They can also forage logs and planks while summoned. Keep making these and crabs until level 46.
At 46 you can start easily making pyrelords with tinderboxes. At 47 you can switch green charms to magpies for gold rings which are cheaply obtained. These will find valuable trinkets as you roam about runescape doing varied tasks. Always good to have something following you that makes free money. At level 49 switch your crimsons to bloated leeches if you want to gather the beef, otherwise just stick to pyrelords as beef can be surprisingly expensive.
At 52 you can start making one of the greatest beginning familiars which is the spirit terrorbird. The creature can hold up to 12 items and it's special will restore your run energy equal to half of your agility level. The bird meat can be easily obtained after the "As a First Resort" quest. All gold charms should be used on birds until further noted. Otherwise you will have to buy it off the grand exchange where it is a bit more pricey. Still very valuable as a familiar and worth its weight in gold. At 54 you can start making abyssal parasites which can like all the abyssal creatures I feature can carry up to 7 pure essence. These can help you make some money or levels while mining pure essence and helping while you rune craft. 35 mining exp or runecrafting exp builds up fast when doing so many runs over and over again. At 56 you can start making Ibis pouches for a cheap cost with your green charms which give an invisible boost to your fishing level. At 61 you can and should start making smoke devil pouches with your crimsons for a good jump in exp per charm.
At 62 you can switch to abyssal parasites with your green charms. At 63 and 64 you can switch to spirit cobras and stranger plants respectively. The seconds for these familiars however made me skip them as the price was a good deal higher. You may be able to salvage some coin though by using cobra scrolls to turn eggs into cockatrice eggs which are worth a good deal more. At 66 you should switch to making Barker Toads with your gold charms. The swamp toads can easily be gathered next to the grand tree in the small swamp. There is a bank on the second floor of the grand tree which isn't a bad walk. Using a spirit terrorbird for extra gathering storage is ideal and since you can use their special, it will keep your run stamina high. At 68 and 69 you unlock the bunyip and the fruit bat respectively. These are two more familiars notoriously helpful throughout your gaming. The bunyip heals you for 20 life points every 15 seconds and lasts 44 minutes. That means in the time your using it it effectively heals around 3500 life points. This is great in combat when you need to stay for long periods of time. The special it has allows you to eat raw fish as well for the same amount of life points as a cookd fish. This makes it great for things like aquanites and waterfiends that drop a good bit of raw fish to make your trip last longer. The fruit bat is also good in that it can cast the fruitfall ability as it's special. You can either exploit this for papayas and sell them or take it along on a task and eat the papayas which heal you for 80lp each and replenish a portion of your run stamina.
At 70 you can and should start making ravenous locust pouches. Pots of flour can be obtained quickly by buying them at the cooking guild, the "Recipe for Disaster" quest chest or the general store at Port Khazard. You can easily obtain 700 pots of flour in a single trip rounding these three spots. If you don't want to run around so much they usually only run about 100 coins each on the grand exchange. If your gathering your seconds you can start making artic bears at 71 with your gold charms, otherwise stick to toads which are much easier to collect or buy seconds for. At 74 you can start making granite lobsters with your crimsons which are great exp and provide a higher invisible bonus to your fishing. At 76 you can start making forge regents with your green charms, ruby harvests are relatively easy to collect. I wouldn't recommend buying them at the much higher cost then bananas for fruit bats or even sharks for bunyips. You can also start using blue charms now if you wish for adamant minotaurs, but by now you've seen how rare they are and I still recommend holding on to them. Don't feel bad if you use a few, I understand how the higher exp is enticing. At 78 you can make giant ents which are great for when your farming. They can also convert essence directly into earth and nature runes. At 79 you can start using some blue charms to make titans which are great for healing. They heal 80lp and boost your defense by about 12.5% when you use their special attack. They also fight in combat which gives a nice backup damage in multi-combat zones. Fire boosts magic, ice boosts attack and moss boosts strength exp.
At 80 you can start making hydras which aren't to horrible in cost and add a strong ranger to your team for fighting. at 83 and 85 you get lava and swamp titans respectively. Both great fighters and the lava titan boosts your mining and firemaking both by 10. He also has a chance of doing an extra 50 damage with each hit. Presumably from the heat like with dungeoneerings' flameburst dagger. Not really sure why fire and ice titans don't have the same effects but, I didn't make the game lol. At 88 comes the best healing familiar in-game. It's special heals a nice 15% of your life points and you can do a right click cure for poison or disease. A bunyip, bat, or titan can take care of you on most tasks but, when your fighting level 400+ monsters this guy takes the cake. At 89 you run into the creature MOST people save their blue charms for. Titans are good for exp but, the geyser titan is the king of exp. If you want to save money go for lava titans, moss titans, or fire titans. As far as power leveling goes though, this is your blue charm king. He boosts range exp while fighting, boosts your ranged level by 1 + 3%, can refill charges on your rings of wealth and amulets of glory, and the best part of course is he can fill bowls with hot water! All joking aside, who doesn't like a nice cup of fresh tea =).
Last but not least is the 90+ zone. Each and every familiar in this zone is greatly useful. At 92 you get the wolpetinger who trains your magic, boosts your hunting level by 5, gives a 5% bonus to your magic defense, and doubles the exp and yield of berry bushes. Great for people who need all the poison ivy berries they can get for leveling herblore at higher levels to make some money back or to just make some more money. His special move on the other hand boosts your magic level by 7. No potion in the game is going to give you that kind of a kick until you have at least 91 in the herblore skill. Herblore is just as expensive as summoning, if not more, so this will be a great bonus without having to spend a ton of money on a second skill. Abyssal titans are great as well because like their counter-parts they hold 7 essence. This one has a trick up its sleeve though. When you use a special scroll he instantly teleports all the pure essence your holding in both of your inventories straight to the bank! Great for a 32 minute mine-a-thon gathering essence. Skipping the yak for a moment you have the iron and steel titans. These come in at levels 95 and 99 respectively. The iron titan boosts your stab, slash and crush defense by 10% indefinitely, trains your defense skill and hits with 3 powerful melee attacks for its special. It's big brother the steel titan boosts by 15% instead of 10%, trains your ranged skill and its packing four strong ranged attacks for its special attack. Between the two of them no monster really stands that great of a chance. Now back to level 96 for the pack yak. This beast of burden tanks out at holding 30 spare items for you in its sacks, trains your strength in combat and when you use his special he sends any one targeted item in your inventory straight back to your bank. Although he can't do stackables, it sure would be nice to know you have no chance of dropping that shiny new pair of dragon claws or godsword hilt you just picked up right?
I really hope this helps you along with summoning during your runescape career. I wish you the best and as always, good luck on your journey to becoming a true summoner!
Skilling Prologue
Congratulations through making it through the combat portion of this guide. The next portion of this guide will be entirely devoted to skilling and the best ways for you to achieve your 99's. I will begin this guide with skills known to make profit and end with the more costly skills that tend to lose all that money you earned. That way at least you have the money to blow on it. A huge part of skilling though is mindless grinding. This section will not be for the weak-willed. If you choose to shoot for these skills, be ready for constant monotonous action filling your game time. If you do succeed with even half of these skills though, you should be well set in your runescape career.
There are two main ways the skills can be labelled as. When I say this it has nothing to do with money. It's all about how much you have to pay attention while training. Some skills you can simply make a ton of something and sit there while it automates like cooking or crafting. Other skills you are clicking feverishly, trying to make it to the next part as fast as possible like agility and firemaking. Ill try to order the sections starting with the easier (automated) tasks and finishing each section with the ones you actually have to pay attention to.
A tip from personal experience that I pass to you is that a 99 is just what it is, two nines smashed together. It's not that it doesn't show your prowess in the field, just simply that you don't actually need it. If a single grind goes for too long, or you just don't feel like doing it, take a second to breathe and switch to a secondary goal. A lot of the times I get to feeling this way and try to force it. Typically that ends up in a couple months retirement because it starts feeling like work. Runescape is what it is, a game. Getting a 99 will not get you a job or a perfect score on your final exams. Take a breather and relax =).
Fishing
Fishing is a great money maker that offers great training with little to no effort. It is also a great way to get a jump start on your cooking, woodcutting, and firemaking.
Once you obtain a small amount of money proceed to the fishing shop in Lumbridge. Proceed to buy a small fishing net, a regular fishing rod, and 100 fishing bait. This should cost around 305 coins. You can pick up a hatchet for free at Bob's axes right outside the castle. You can obtain a free tinderbox from the general store as well.
Walk along the small path from Lumbridge to Draynor Village yielding to the north side of the path where the jail guards are. They will kill lower level players with some ease if you aren't careful. Once you get to Draynor village you'll notice a large bank on the south side of the town. Go ahead and bank the fishing rod and bait for the moment keeping out only the small net, hatchet, and tinderbox. South-west of the bank are fishing spots that yield shrimp, sardines, herring, and anchovies. Use the small net to catch an inventory full (25) and go ahead and cook them on a fire. This will give you 10 experience per shrimp for fishing and 30 experience for each one you successfully cook. After two inventory loads you should be about level 6. You can bank your cooked shrimp from each of the two fishing runs and save it for training food or throw it away. At this point you want to go ahead and pull out your fishing pole and bait. Go back to your little fishing spot and right click to bait fish in the ocean this time. You will start by catching sardines which are worth 20 experience each. Continue cooking and banking. After you've caught roughly 35 of these you should start seeing herring added to your inventory while bait fishing. These give 30 experience and are a little more rare, but we won't be fishing these for too long anyway. Continue using the remainder bait and small net until level 20. You should be catching anchovies, in the net like shrimp, at around level 15 which are worth 40 experience.
level 20
At level 20 you are ready to go back to Lumbridge. I know, I know, your thinking why am I going backwards to the beginning when I want to move forwards! Alright, if it's to much to handle you can also go to barbarian village. The main reason I prefer Lumbridge is that the fishing shop is handy as well as many bait sources, chickens. You'll want to go ahead and bank (or drop) your bait rod and bring about 300 coins with you to Lumbridge. On your way past the fishing stop in and buy a fly fishing rod and some feathers for bait. Additionally you can buy the rod for around 5 coins and kill chickens for some feathers. Head down to the River Lumb and start luring fish. This will use up one feather per fish caught.
level 30
At level 30 you'll start catching salmon along with your trout. This has been proven the best way to level your fishing on free servers. It seems weird that the best experience is on such a low level task but, it's true. Players have been known to pull up and around 45-55k fishing exp here at peak proficiency. That's 150% faster then Monkfish which are level 62 to catch. Even Rocktail which are level 90 fishing to catch typically only pull about 40-45k exp per hour.
level 35
At level 35 you can move on to tuna which will probably bring you in a bit more money. Personally I stuck with salmon and trout for the faster exp. This lead me to getting to much more profitable fish then wasting time on tuna. To fish them if you so choose, there are two options based on membership. If you are free to play your only option is Karamja Island Pier. Take a ship to Karamja and go north through the banana farm to the fishing docks. You an transfer raw tuna to Stiles on the southwest side of the free area for noted tunas to help you with banking. This addition was extremely helpful as before this you had to go to Draynor or Falador to bank! Members you have many more options. The one your going to want to go for though is Catherby. This area contains a bank and many fishing spots. Just find your designated harpooning spot and fish away. There is also a range on the way to the bank if you want to cook while you fish.
level 40
At level 40 you can start fishing lobsters. I would recommend putting this off till 50 fishing though for optimal performance. For this you will need a lobster cage which can be purchased, again, in Lumbridge fishing shop or in the Port Sarim fishing shop. Either way for free players and members you should split in the same fashion as for tuna. Stiles will also convert these.
level 50
At level 50 you can start fishing swordfish. I would put this off about 10 levels like with lobsters for peak proficiency. Use a Harpoon just like with tuna and fish in the same spots as tuna. You will end up with a mix so you can either drop or bank the tuna as well. Stiles will also convert these. This is the highest level fish a free to play person can catch.
level 62
At 62 Members can start fishing monkfish after the swan song quest. These are a great boost in money but I would put them off till level 70+ for performance. requires a small net and will start coming in at around same speed as lobsters. Way faster exp then sharks at any level. They also give more exp per catch then sharks which is weird since they are lower level.
level 70
At level 70 you can begin barbarian fishing at Otto's hut south of the barbarian assault mini-game. This is the only fishing method I'm sure to be faster then regular fly fishing. You can use feathers or bait with a special barbarian fishing rod that Otto keeps under his bed. While fishing here it's worth noting that you also gain strength and agility exp per each catch. The fish here are leaping trout, salmon, and sturgeon so they tend to fight back giving you the strength and agility exp seemingly for angling them in. As a result you will also need 45 strength and 45 agility to fish here optimally.
level 76
At 76 members can start catching sharks. I wouldn't do these till 90+ fishing and even then, they are just too slow to be worthwhile. Only fish these if you have nothing else to do and are bored of usual fishing.
level 85
At 85 members can start catching cavefish, these are high level bait fish that need living rock minerals. They produce the best money but lower exp then the 2 methods listed above. This is a good cash alternative for leveling to 90.
level 90
At 90 members can fish rockfish which need the same bait. Same basic summary as cavefish. Good money if done from 90 to 99. This will take about 192 hours for 99 fishing but the coin gain will be in the double digit millions.
Your standard for power leveling will now be as follows:
Training Options
Option A: Level 30+ required : Fishing Trout and Salmon in the River Lumb or Shiloh Village if you have 80+ agility and members. Catch fish and drop or sell them in the fishing shops.
Option B: Level 30+ required : Fishing Trout and Salmon in the Barbarian Village or Shiloh Village if you have 80+ agility and members. Catch fish and cook them, then bank them for training food.
Option C: Level 70+ fishing, 45+ strength and 45+ agility required: Barbarian fishing by Otto and speed dropping them for fishing, strength and agility exp.
Option D: Level 70+ fishing, 45+ strength and 45+ agility required: Barbarian fishing by Otto. Using a knife you can obtain fish cuts, roe and caviar on the fish. This is great for free bait but hardly necessary with feathers being so cheap. You also get some cooking exp by doing this.
Woodcutting
This will be a quick guide due to the being very little finesse in the skill. The most important thing to do is smack a tree with an axe, not too hard. The gains can be quite plentiful though as both firemakers and fletchers need these logs to gain levels. If you want you can also train firemaking or fletching while you cut for increased gains. One thing I did when I got to yews was cut them, fletch them and alch them on the spot. No banking necessary. This enabled me to cut yews at the trees farthest from banks where no one else wanted to cut. Enough about me though let's move on to you. Here's a simple guide to maximize your efficiency while cutting and if you so choose, your profitable gains.
level 1 - 15
Levels 1 through level 15 - Regular logs around Draynor Village. During this period start with an iron hatchet from levels 1 to 5. At level 6 switch to a steel hatchet. This will carry you up through 15 with ease. You can burn the logs for firemaking exp, bank them in Draynor Village or fletch them into arrow shafts if you are a member. Members can also turn these into planks for construction for 100 coins each at the sawmill northeast of Varrock.
level 16 - 35
Levels 16 through 35 - Oak logs around Draynor Village. There are many trees right next to the bank. Switch to a mithril hatchet at level 21 and then an adamant Hatchet at level 31 for best efficiency. You have the same options for use as with regular logs. Members can turn these into Oak Planks for 250 coins each at the sawmill.
level 36 - 70
Levels 36 through 70 - Willow Logs around Draynor Village. Members can also cut the logs near the Barbarian Assault mini-game which has a deposit box right inside. The reason you want to stick with these logs so long is that they are like fly fishing for the fishing skill. Fast, easy experience. You can move to maple logs if you like but for free players there is no close bank. The only place free players can cut these is on the deamonheim peninsula. A common trick for banking these logs is to run to them, cut them and teleport back to the deamonheim bank using your Ring of Kinship. For members the best place to cut these is in Seers Village which has many trees just north of the bank. At level 41 you should switch to a rune hatchet for cutting logs. They are fairly cheap and you should be able to buy one easily if you sell some of your banked logs. If your a member you can get a dragon hatchet at level 61 which cuts roughly 15% faster.
level 70 - 99
Levels 70 through 99 - Depends. If you want to make money you cut yews for these levels. If you want the fastest possible experience you cut willows. The choice is up to you, money or fast experience. Some players on members servers also cut ivy on town walls. This is good for experience because it requires literally no banking unless you fill up on bird's nests. It is recommended you use a lucky rabbit's foot amulet for better chance at bird nest drops. A final method you can use on members servers is cutting and dropping, or cutting and burning teak logs. These give great exp for both woodcutting and firemaking if you so choose to level the skill. Fletcher's can utilize these by making crossbow stocks but they don't provide much exp per hour even in comparison to Oak longbows. Teak stocks give 27 exp per cut and Oak longbows give 25 exp per cut.
Levels 85 through 99 - Magic Logs optional. I would recommend doing this only for money because you get logs VERY slowly. Also just because you can cut these at level 75 doesn't mean you should. The simple fact is that at 75 you actually gain money and experience faster cutting yews with the speedier cut rate. 85 through 99 will give you decent cut rates but still can't match the exp gain of yews, teaks, willows, or maples. So just to sum it all up, magic logs are only for those looking to make maximum cash on their way to level 99.
Thank god that this is a mostly automated skill at higher levels because it is very boring. Find friends to cut with or talk to while cutting. You can even go as far as reading a book or watching a movie while clicking every few minutes for the higher levels. Good luck on becoming a wood chuck! I mean a master lumberjack.... =)
Fletching
Fletching is a fine skill to level, especially if your going to include it while woodcutting. It is a speedy skill requiring no money to start and can gain levels quickly. At higher levels you can actually make a good bit of money high alching or selling your bows. Making bowstrings will also provide you with a small amount of crafting experience.
level 1 - 25
Levels 1 through 25 - Arrow Shafts. Although you can make bows for fast exp through these levels you will actually profit off the arrow shafts. If you add feathers it will increase their value and give more fletching experience. If you make headless arrows it will take approximately 392 regular logs and 5,897 feathers. Although the numbers seem high, they will go quick. The best part is you will be making money the whole time even if you buy all your feathers. At the time I write this you will make roughly 30k coins in this stage. (approximately 27 woodcutting)
level 25 - 40
Levels 25 through 40 - Oak Longbows (u). Since there are so many oak trees next to Draynor Village, you can cut a full inventory of them and fletch them while being right next to a bank. Simply cut, fletch, and bank over and over till your done. It will take approximately 1176 Oak Longbows to get to level 40 and at the time I write this this stage will make you 10586 coins selling them on the ge. Not nearly as much but the alternative is making about 1473 regular logs worth of headless arrows. This method would net you 110k coins but, take much much longer with having to cut each log individually to make a profit. Plus you would have to buy 22k feathers and apply them to the arrow shafts. Time or money, your choice. (approximately 43 woodcutting)
level 40 - 55
Levels 40 through 55 - Willow Longbows (u). If you check the market, the unstrung bows are usually worth more then the logs because people power level on these logs. You need approximately 3893 willow logs for this portion. Personally I cut them for the woodcutting exp (roughly 263k) and made pure profit on mine. If you cut your own this endeavor will make about 105k coins selling them on the ge. If you buy them, at the time of this guide, you would only make around 31k coins. The choice is up to you, 263k wood cutting exp and 74k or fast leveling. (approximately 61 woodcutting)
level 55 - 70
Levels 55 through 70 - Maple Longbows (u). Again, pay close attention to the market. These are another popular power training method for members, although I've never been a fan. Since your obviously a member the best place to cut, fletch, and bank would be in seers village. There are many trees north of the bank you can chop down. You need roughly 9803 maple logs to gain these levels. By cutting you gain 980k woodcutting experience and 765k coins selling them on the ge. If you bought the logs and fletch them you would only get roughly 166k, quite a price difference. The best part is if you followed my advice and cut your logs, you will be about level 75 woodcutting now without even focusing on the skill. That's right, high enough to cut Magic Logs if you so choose. (approximately 75 woodcutting)
level 70 - 85
Levels 70 through 85 - Yew Longbows(u). Unfortunately your out of the earners bracket for buying your logs. Fortunately you have level 75 woodcutting! This is well over the necessary level for cutting yew logs. Get ready though, this isn't an easy bracket. You will need approximately 33,613 yew logs for these levels. Cutting these logs will land you a whopping 5.88 million woodcutting experience and make you around 13 million coins if you sold the bows on the ge. That's right, you will be not just a millionaire, you will be a multi-millionaire. Understandably this takes a good deal of patience and time. A trick I mentioned in my woodcutting guide (One thing I did when I got to yews was cut them, fletch them and alch them on the spot. No banking necessary.) makes for a great way to deal with crowds. Although you make less money doing it from having to use up nature runes, you still make around 7.5 million coins. Not to shabby for only banking nests when you get too full. (approximately 92 woodcutting)
level 85 - 99
Levels 85 through 99 - Arguable.
Time says do magic longbows, you would only need to make approximately 106,840 unstrung bows, or 53420 strung bows. This would cost you huge amounts of time though if you cut the logs and roughly 36 (at current ge pricing) coins per complete bow. That would end up costing around 2 million coins plus casting high alch 53420 times. Selling them outright would cost around 13k. Cutting them and high alching (u) versions would make you 65 million coins. But let's be honest, cutting 103k magics would take about 750 hours of game play with a rune axe at level 99 woodcutting. That's still roughly 637 hours with a dragon hatchet... NOT WORTH IT.
Valuewise says do yews. For yews your looking at 130,345 logs. You won't make as much as by cutting all your magics, but it will take a fraction of the time too. About 300 hours in comparison to cut the logs with a rune hatchet (255 with dragon hatchet). You will still make about 29 million coins for this endeavor which is good money. That's almost 100k per hours worth of cutting versus about 85k per hour with magic longbow (u)'s. Plus either way you end up with 99 woodcutting AND 99 fletching.
Last word - Although you can lose money on magics, many people choose to do them since they can make money during the time they would have spent chopping logs. Beating 100k per hour is not hard with things like dragons or high level demons that drop items worth 3.5k or more per drop guaranteed. Personally I'd go with magics and selling them outright if you don't care about wc or magic. Yews are the better option for total exp gain throughout and I would definitely go ahead and high alch them for the exp. This would be around 8.4 million magic experience to gain in this step alone. With that said good luck to all of you out there on becoming a master artillator.
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