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Archive for the ‘Rants’ Category
Thursday, April 22nd, 2010
Dungeoneering… wtf?
It appears to me that there are great benefits to this skill when you get high enough to do a scroll, or get an item with tokens, but soloing is only possible if you play very low settings or you are 99 in all your combat skills, and you better hope that you don’t get disconnected, because there is no way of recovering your dungeon progress without a team to rejoin… and that is just lame as hell when you are in a big dungeon. (please note I was too lazy to research and find out if there is a better way / workaround of approaching it)
I got raped like a frail prison inmate when I went up against the ice thing that drops ice stuff from the ceiling, and I consider myself fairly skilled (I think I am a 118 or so combat now).
Now I have looked into dungeoneering a little bit more and here are some tidbits of information for the new dungeoneerer, that may protect you from unwarranted pummeling:
- Groups are definitely better if you want difficult settings.
- If you solo, don’t just go into a queueing room (like the one between the stairs), instead create a party with your ring with just you. Through this interface you can set the level and difficulty that you want.
- Go through every room that you can, and click on doors once (to see what is in the room without going in), and then when you are confident in your wielded weapon and armor, click again to go in.
- When you find the bosses room, don’t go in until you have decided the best armor, and maybe even gone through the whole dungeon again, to pick up any remaining resources (fishing spots, rocks to mine, etc.) or drops. You should also look for the boss in online guides if you haven’t played them before for useful weaknesses or powers. Please note that you cannot leave the boss room in the middle of the fight…
- If you are blocked by any high level obstacles (rocks requiring 105 mining, etc.), look into the various potions you can make to look for the right stat booster. Rewards can be quite high for getting through these.
- Read online guides that have information on the puzzles. Some of them are very, very easy if you understand the concept (ie running around the room flipping levers, arming statues with weapons, etc.), but just winging it can easily get you killed.
With all this in mind, the skill is approachable, but there are a number of things that they should work on to allow easier soloing.
In an FAQ session, the RS mods stated that they wanted to encourage teamwork with this skill. That is all well and good, but I don’t think that soloer (aka people who don’t want to be annoyed by group decisions, like splitting resources, or Obama’s healthcare) shouldn’t be held back by the way the skill is designed.
If nothing else, I hope they make it possible to go back into a partially completed dungeon that you were soloing. This would remedy the biggest problem.
I hope all is well with the readers, and I hope that this has been helpful to those of you getting started in Dungeoneering.
Thanks!
Warmstool
Tags: dungeoneering Posted in Rants, updates | No Comments »
Wednesday, April 22nd, 2009
I have played Runescape for about 3 years now, and I have always been hooked on the game and played religiously several times a week. As of the past 4 months or so, I have been merchanting and only logging in about 10 minutes a day. I have been watching my cash pile grow and I have gone from 10 million gp to around 46 million gp in this time. Recently I had a spare couple of hours to play, and when I logged on I didn’t want to take any of the merchanting money and buy armor or weapons to train. It was as if my money was locked up and couldn’t be used because I didn’t want to dip into the money that has been getting pure returns.
So my question is this, will I ever have enough money to spend wastefully? Will I ever have enough money to take it out and spend it on something besides a easily merchantable item? …my theory is no, why spend it on an item that isn’t going to return profit, even though it returns enjoyment and xp… my outlook on Runescape has been tainted, and the game has less enjoyment than before, even though I am still addicted to making more gp every day.
Though my gp cup runs over now, I feel poorer, and I have become a slave to my desire to make more money and keep reinvesting my profits. Have pity on me… (not really, don’t pity me, I am a riach biach =-P )
Tags: introversion, merchanting, pity Posted in Make GP Fast, Rants | No Comments »
Monday, March 2nd, 2009
Once upon a time in RuneScape, there were “real world traders” (aka “bad people”) who went into the wilderness to allow another player (who has paid them cash) to kill them and take whatever valuable item that they had been carrying (that the other player had paid for). After said transaction, someone in a broom closet somewhere made $20 (or in some cases much more), and someone else got ahead in the game with little or no in-game work. This caused many players to be upset, not only because someone did in minutes what took them hours, days, or months, but also because the person who sold the goods, in almost all cases used some sort of autoing program to get the goods in the first place.
This caused a huge headache for RuneScape’s big wigs (most likely in their early 20s or teens), and they had to ask themselves how they could eliminate the problem without causing RuneScape fans to jump ship and swim for the waters of WOW. The way they did this was to remove player vs. player in the wilderness and place monsters with the same dangerous threats in the wilderness…. justified yes, but this is the start of my rant:
These wilderness monsters, known as revenants are far worse than any original pkers (player killers) because of numerous reasons that I will now explain:
- They are always in the wilderness on all worlds - while certain times of the day or certain worlds where once a safer area for clue scroll enthusiasts, all worlds now have revenants all of the time.
- They can attack with multiple different combat types (magic, melee, and range) in succession - while pkers typically had to choose carefully between what equipment they would take into the wilderness for fear of losing it, these revenants have all capabilities all of the time, so they can switch between range, melee, and magic freely. This makes defending yourself much more difficult since you need a more diverse selection of armor (I typically wear black dhide legs and a splitbark top) to defend yourself.
- They are very persistant - They will chase you without mercy once they start attacking you. I have had one chase me from the middle of the wilderness all of the way the the chapel (in deep west wilderness). Luckily for me, they cannot open doors. That was the only thing that kept my player alive.
- They always know where you are - With pkers of the past, you could run in one direction, then another, and try to make it harder for them to know exactly with direction you went to, but the revenants know exactly where you are even if you are screens away, so if you stop thinking that you are safe, it may only be a matter of seconds before they catch up and finish what they started.
For these reasons, I believe that the wilderness is far more dangerous than it initially was with pking. I do not mind the removal of wilderness pking since I didn’t pk initially anyway, but I do not like the increased complexity that makes clue scrolls and other wilderness activitys far more difficult, and in some cases nearly impossible. I have been reading the recent posts on the runescape website, and it appears that they want to revamp the wilderness, so hopefully they will fix this. I just hope that they at least keep the wilderness on par with the difficulty that it once had, and not make things so much harder for the people who haven’t had anything to do with the real-world trading that is all but a thing of the past now.
Tags: pkers, revenants, wilderness Posted in Rants | No Comments »
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